Ouch! Lorde’s in yet another celebrity feud — but this time, she’s the one getting dissed. Tyler, The Creator made fun of Lorde and her 24-year-old boyfriend James Lowe on Instagram with a photo — and in true Lorde fashion, she fired a zinger of a response back!
Tyler, The Creator Disses Lorde And Her Boyfriend On Instagram
The photo shows Lorde lovingly embracing James as the two share an intimate moment laughing on the beach. We’re not exactly sure why Tyler’s laughing — it’s a sweet picture.
Lorde, 17, then asked the rapper on Twitter, ”Was this supposed to make me feel something?” Tyler then replied by tweeting, “”NOT AT ALL. IT MADE ME LAUGH.” Both tweets have since been deleted. Yikes — it’s one thing to snub someone in an interview, but the Odd Future creator took it a step further and expressed his opinion with a photo! We wonder if the singer, who is no stranger to dissing other artists, will reply to his last tweet.
Selena Gomez Disses Lorde For Picking Catfights In New Interview
After Lorde accused Selena Gomez of sending a bad message to young women with her song “Come and Get It,” Sel vowed never to cover Lorde’s hit song, “Royals,” in concert again, the Daily Mail reports.
“That’s not feminism. [Lorde is] not supporting other women. That’s my honest opinion, that’s what I would say to her if I saw her,” Selena says. “I actually covered her song in all of my shows that I’ve done so far. I’m not sure if I’m going to continue that,” Selena told Flaunt magazine.
Do YOU think that Tyler’s comments were hurtful, HollywoodLifers? Let us know!
– Danielle Noriega
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Wearable technology is a growing category at the moment. It is likely one that will continue growing with time, however for now it doesn’t appear as if we have yet to see the best in any category. That isn’t to say we haven’t seen some quality options, but it still seems to be early days in the space. It also appears to be a category that many are watching, both on the consumer and business sides.
At present, wearable technology seems to be focusing on notifications and fitness. On the notification side there is Google with Glass and Pebble with their smartwatch (to name a few). As for fitness, we have seen options from Fitbit and Jawbone as well as quite a few others. But one name we have yet to mention is Motorola.
We haven’t seen any specifics, nor have we seen anything in terms of an official announcement, however Motorola CEO Dennis Woodside recently had a Hangout with Marques Brownlee and some details have been revealed. It seems this can be considered more of a teaser at the moment, but Woodside did touch on how they were currently considering smartwatches as well as other options.
One of those other options dealt with Bluetooth headsets. Along with talk of smartwatches, there was also a bit abut Project Ara, the Moto G and the Moto X — touching on the bit about the botched Cyber Monday sale. Woodside reiterated how they were “underprepared” for the demand but were later able to change the system and issue the coupons.
Woodside didn’t give a specific number here, but he did say Motorola issued “tens of thousands [of coupons] in four minutes.” It seems a $150 discount, or what amounted to a $350 contract-free smartphone was a popular offering. To that point, Woodside did go on to talk about the demand for contract-free devices at reasonable prices and he said they are going to “listen hard” to what the consumer is saying.
As for the wood back on the Moto X, there wasn’t a timeline given, but Woodside did make it clear this was coming soon. For that, he hinted at other materials and more possibilities coming to Moto Maker in the future. Anyway, the Hangout isn’t the shortest around, but it is an interesting watch (not pun intended).
2015 Ford Mustang GT. Images courtesy of Ford Motor Company.
As a general rule, we don’t cover new cars on the Hemmings Daily; after all, there are plenty of interesting cars from years past to discuss, as well as plenty of media sites that cover the latest rolling smartphones in as much detail as you’d ever care to see. A new Mustang, however, is a (forgive us) horse of a different color; while we promise not to devote unnecessary editorial space to its launch, we can’t help but wonder how many ideas behind the new Mustang are, in fact, really new.
Take the independent rear suspension, for example, perhaps the biggest change on a standard production Mustang since the car was launched. The 2015 Mustang loses the live rear axle used on nearly all Mustangs since 1965, and in its place substitutes an integral-link independent rear suspension, complete with aluminum rear knuckles and H-arms to help reduce weight. As with the previous generation, Ford will offer Mustang buyers a choice of suspension setups, including at least one variant with a focus on keeping track day and autocross enthusiasts happy. Ford also promises no less than three choices of braking systems, which likely signifies a higher performance option beyond the last generation’s optional Brembo binders.
The first Mustang to benefit from an independent rear suspension was the 1999 Mustang SVT Cobra, which received the aluminum differential from a Lincoln Mark VIII, surrounded by a tubular steel subframe that bolted into the same points as the live-axle Mustang’s rear suspension. While the independent rear suspension improved the car’s ride and handling (particularly on rough surfaces), the structure necessary to support and mount the independent suspension added roughly 125 pounds to the weight of the car. Ford utilized this rear suspension design on SVT Cobra models through the 2004 model year, but dropped the independent rear suspension when the fifth-generation Mustang debuted in 2005.
When it comes to engines for the 2015 Mustang, less is sometimes more. Ford will carry over the 3.7-liter V-6 and the 5.0-liter V-8, but positioned between these two powerplants will be an all-new 2.3-liter EcoBoost four-cylinder turbo. Debuting in the new Mustang (and the new Lincoln MKC compact crossover), the turbocharged four-cylinder will feature a high-flow head that incorporates an integrated exhaust manifold to save weight, lightweight pistons with an anti-friction coating on piston skirts, a forged steel crankshaft and forged connecting rods, piston cooling jets, and a baffled oil pan to eliminate oil starvation issues during track and autocross driving. Though Ford isn’t releasing exact output just yet, it’s on record as saying the 2.3-liter EcoBoost engine will be good for a “projected” 305 horsepower and 300 pound-feet of torque. Compared to the heavier 3.7-liter V-6, that’s the same horsepower rating, but a 20 pound-feet increase in torque output.
1984 Ford Mustang SVO.
The 2.3-liter displacement and forced induction should sound familiar to Mustang fans, as the 1984-’86 Mustang SVO also used this formula. When it debuted, the Mustang SVO produced 175 horsepower and 210 pound-feet of torque, but by the time production ended in 1986, the engine was making 200 horsepower and 240 pound-feet of torque (revised downward from the 1985.5 SVO, which made 205 horsepower and 248 pound-feet of torque). Though the 5.0-liter V-8-powered Mustang GT was still quicker from 0-60 MPH (6.4 seconds, to the SVO’s 7.5 seconds), the SVO’s lighter nose made it more agile on winding roads and racetracks, a fact that impressed few U.S. Mustang buyers, especially in light of the car’s higher price.
The Mustang SVO was not Ford’s first use of a turbocharged 2.3-liter engine in the Mustang, either. When the Fox platform debuted for the 1979 model year, one of the engine options was a turbocharged 2.3-liter four-cylinder, producing an uninspiring 130 horsepower, 10 less than the 5.0-liter V-8′s 140 horsepower (but, optimistically, 42 horsepower more than the base model’s normally aspirated 2.3-liter four). The option carried over into the 1980 model year, but problems with turbo lag and compressor failures from oil starvation led to the engine’s cancellation for the 1981 model year.
Ford’s engineers spent two years working out the bugs on the 2.3-liter turbo engine, which returned for the 1983 model year. Output was now up to 145 horsepower and 180 pound-feet of torque, and the Mustang GT Turbo came to market wearing the same bodywork as the 5.0-liter V-8-equipped Mustang GT. Like the later Mustang SVO, the GT Turbo was slower from 0-60 MPH, but the real kiss of death was pricing and options: the forced-induction four-banger was $250 more than a comparably equipped Mustang GT, and wasn’t available with either air conditioning or an automatic transmission.
In the 2015 Mustang, the 5.0-liter (roughly 302-cu.in.) V-8 will make “more than” 420 horsepower and 390 pound-feet of torque, which was the official rating of the Mustang GT in 2014. The 302-cu.in. V-8 first appeared in the 1968 model year, but back then it was producing 230 horsepower (when topped with the four-barrel carburetor). It goes without saying that the new 5.0-liter V-8 is lighter, more fuel efficient and cleaner, emissions wise, thanks to advances in material science and electronics made over the past 45 years.
Some will say that the new Mustang has too much technology, or styling that’s a touch too ambitious, but the fact of the matter is this: equipped with the 5.0-liter V-8, there’s a good chance that the new Mustang GT will be the best evolution of the breed yet. It’s clear that Ford’s engineers are using it to pay homage to memorable Mustangs of the past, and we say that’s a good thing indeed.
Deer Hunting season may be drawing to a close, but Dear Hunter 2014 aims (pun intended) to keep you hunting game even in the off-season. You'll get a chance to own firearms you could only dream about and can travel to locations around the world.
This hunting simulator has impressive graphics that look great on the iPad Air. The scenery and animals are very well rendered and their movement is fluid and fast, especially at the more difficult levels. I even played it on the iPad 2 and performance was still very good.
You play the game as a stationary hunter who is aiming for animals as they run or fly by you. You can move left or right to get a better angle, but you can't track an animal like you can in some simulations. You have controls to zoom in on an animal, reload your weapon or swap between weapons. Deer Hunter 2014 not only has you hunting deer as its name implies, there are a wide assortment of animals from varying locales.
Currently featuring six different locations, the game requires you to hunt trophy animals for each locale before moving on to the next one. There are about 10 trophy hunts per level. Each trophy hunt will earn you the most money in the form of hunter's bucks, which can be used to buy new firearms, energy drinks and other items. There are also regular hunts, contract hunts and club hunts that come with a smaller bounty. During the holidays, there are holiday hunt campaigns that bring new weapons and animals to the game.
There are a wide variety of firearms from which to choose including rifles, assault rifles, shotguns, and pistols. As you progress through the game you will need to purchase various upgrades to your weapons including sights, barrels, stocks, and ammunition. The more you hunt, the more money you earn and the better weapons you can buy. Having the right weapon makes all the difference in some of the upper level hunts, so it behooves you to buy the best gun you can afford.
Those interested in a quicker way to get through the game than "hunt all the time" can buy additional hunter bucks and gold via in-app purchases. Gold is a commodity in the app, used to purchase high-end weapons, add upgrades to your weapons and replenish your energy supply. You earn gold when you level up, or by watching promotional videos. There's also a promotional page that'll give you gold when you sign up for a new service. If you have some real-life cash, you can buy gold via an in-app purchase, but it is expensive.
This brings me to one of the biggest detractors for the game. Playing time is limited. You cannot just hunt for as long as you want. Deer Hunter has an energy meter that decreases every time you begin a hunt. Once the meter is depleted you must wait a certain amount of time before your energy meter fills up again and you can continue playing. It takes about 15 minutes to drain your energy and an hour to fill it up. You can instantly replenish your energy meter with gold, but that gets expensive fast.
Another aspect I did not like about Deer Hunter 2014 is that some weapons can only be purchased with gold forcing you to make an in-app purchase or spend a huge amount of time watching video ads or filling out online surveys. As much as I would like the Grantham Model 2200x, I'm not going to pay 350 gold via a US$19.99 in-app purchase to buy it. Also, there are ads for other games that pop up intermittently when you play.
Even with the above complaints, Deer Hunter 2014 manages to draw me in for short periods of time each day. The stand-out graphics and sound are some of the app's best assets. I only wish the game was not so deeply integrated with the "pay to play" revenue model. I would have preferred to pay a reasonable price for the game and progress though it without the ads and the temptation to buy gold.
Deer Hunter 2014 is available from the iOS App Store for free and is provided as a universal app for both the iPhone and iPad.
Daily iPad App: Deer Hunter 2014 allows you to hunt even when hunting season is over originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 06 Dec 2013 16:00:00 EST. Please see our terms for use of feeds.
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